Reader Review
F.E.A.R. 2 -
Project Origin
Reviewed on Xbox
360
by Daniel Ball
Horror-shooters are a
rare thing in the gaming world these days. Rarer is the chance
of any of the titles in the genre pulling off the combination
of action and tension smoothly and without subtracting too much
from either aspect. So naturally it’s refreshing when a game
comes along that has the power to immerse you in every way and
doesn’t have you itching for a better combat system or a
creepier atmosphere.
F.E.A.R. 2
plants us into the shoes of Michael Beckett, our faceless
and voiceless hero, sent into the Armacham facility as
part of the elite squad, Dark Signal. You are soon shaken
from your objective of apprehending the corrupt leader of
Armacham and sent plummeting on a new journey for truth
and for survival. Don’t worry, Alma’s back, and she’s as
unnerving as ever. She’s not a little girl anymore, she
has matured and so have her terrorizing
capabilities.
The story of
the game was fairly minimal in terms of up front
information. You’re given the basics throughout dialogue
in the game; the where, why and how to finish objectives,
and as simple (and necessary) as this is, it never comes
across as corny. Another feature for those wanting to
learn more about the story (and who doesn’t?) is the
inclusion of ‘Intel’ placed here and there in each level.
‘Intel’ consists of electronic pieces of data you can
pick up which brings up more information about various
aspects of the characters and story. It doesn’t work
quite as well as in other games, such as Dead Space,
where the Intel was almost always in the form of audio or
video, which helped both the overall pacing of the game
and the delivery of the story, however it definitely adds
more depth to the game for those willing to take a
momentary break from the action and delve further into
the world.
Those of you who’ve played the original
F.E.A.R. will remember its stomach-turning; ass-shifting scares
and will probably avoid ladders like the plague, expecting the
blackened eyes of Alma at the top of each one to be peering at
you in lifeless
hatred.
I admit I had quite high hopes
about the scare-factor in F.E.A.R. 2, the memory of Alma’s gaze
fresh in my mind still from the original game, my heart still
missing that beat it skipped on my first play through. The
scares are definitely still very much present in F.E.A.R. 2 but
don’t go into it expecting the same experience as the first
game. With the graphics and audio being substantially improved
since, so are the scares, naturally, that they are different.
There aren’t too many sudden scares however when they do come
and lift you from your seat, they do so much more effectively.
The tension in the game is built up expertly and will have you
just itching for that heart-pounding moment of
release.
When a game has me so alert and
tense that it can make me jump at merely a slight noise in a
dark room, it’s done something right.
The quality of the music (and audio effects)
definitely surprised me whilst playing through the game.
There’s a quiet, adequately tense ambient track that plays in
the creepy exploration based parts of the game and as soon as
you’re dropped headfirst into the action you’ll find yourself
lost, palms sweaty, in building techno riffs and soloing
guitars. It really adds the perfect backing track for the
supernatural fights that take place in the game.
Layered over most tracks are
moody, tension-building effects such as wispy breaths,
glitching computers and footsteps. These work immensely well in
creating a creepy atmosphere, even by themselves, detached from
the music. My stomach was turned many times by the sound
effects alone.
The graphics have been fantastically improved
since the first game and add to both atmosphere and action.
Lights will flicker in toilet cubicles stained with blood. Dead
people on the floor, ripped to shreds, will have you wondering
how and why they ended up there and most importantly if they’ll
get up again! You will feel like you’re there during these
moments, and when you encounter Alma, the mutilator, your heart
will fly through your chest and you’ll frantically mash buttons
because you really don’t want to be the next cadaver on the
bathroom tiles.
When the scares have passed, and
you’re settling down, you’ll be thrown into the action parts of
the game where you might just be too busy admiring the enemies
to shoot them. Though, when you gather the courage to destroy
them, hit the slow mo button. You’ll be entranced at the beauty
of the bullets flying at through their chests and grenades
sending them halfway across the room.
The action this time around is fantastic and
the AI is still very smart and will react to your each and
every move. Play aggressive and fast and the enemies will hide
and take you out when you let your guard down for even a
second. Play it safe and you’ll find yourself being snuck up on
and taken out. The slow mo function is essential on the harder
difficulties (especially against snipers who will one-shot you
the second you move out of cover) but if you set it to easy the
slow mo is basically used so you can slow down time to admire
your all powerful demolition of each enemy. It’s a mechanic
that works well yet lacks substance.
I have to address the gore
included in this game. It certainly adds to the one-man-army
feeling you get destroying everything and everyone but I can’t
help but wonder if the enemies had to expel 4 litres of blood
each bullet they received. Then I realised that it doesn’t
matter because the sheer absurdity makes it immensely fun to
watch.
Which brings us to the tools of destruction
you will be using. You can now carry up to four weapon types
(thank God!), which can be swapped out with any weapons you
find lying around the level. There are also four grenade types
including the immensely fun incendiary grenade which, when
used, allows you to sit back and watch the engulfed enemy
struggle for his life. It’s great for distracting the enemy so
you can make a break for that crucial health pack or
armour. Using proximity mines tactically can be
immensely satisfying. Placing a mine in a doorway, teasing the
enemy and then retreating while he blindly chases you to his
impending doom will fill you with a great sense of
accomplishment.
Most of the weapons are back
including the 10mm HV Penetrator (now simply named “The
Hammerhead”) which will nail enemies to the wall by whatever
limb you choose, which can be quite
humorous. With larger scale environments you, of
course, need a sniper rifle, and the game delivers with a
rather generic looking sniper rifle that luckily surprises with
its sheer torso-ripping power. The
machine guns in the game (as crucial as they are) don’t seem to
have a sense of power but are still fun enough and will be your
main weapons throughout the
game.
The
multiplayer in F.E.A.R. 2 is fun; however it’s just not
fantastic. You’ll find yourself having great fun blowing apart
countless players with a mech and you’ll leap with joy when
your carefully placed proximity mine annihilates a player who
met it halfway up a ladder. This all deteriorates though when
you realise the online lacks the substance (and excuse my
constant comparisons) of such games as Call of Duty 4 or Halo 3
where strategy was key and weapon variety was
immense.
There is definitely an issue with connection.
I found myself dropped from games randomly, at different stages
of matches, for no apparent reason. I simply received a
connection lost error message and had to find another game.
It’s never fun to put so much effort into a game only to have
it ultimately mean nothing.
Another issue I had was the
auto-balancing of teams. Nobody wants to move to the losing
team simply because one person on their side quit. I honestly
thought team balancing was an archaic concept. I can’t remember
a game that’s implemented it in years and for good reason too.
It borders on unacceptable in this instance because not only
does it suck away at the fun it interrupts the game bringing it
to a standstill while it attempts to work itself
out.
F.E.A.R. 2 is
primarily a single player game and its whole appeal, ie.
the scares, the story even the slow-mo mechanic, can’t
possibly be translated to multiplayer. The game is
stripped bare and you’re left with simple FPS gameplay.
The gameplay is fantastic, don’t get me wrong, but it
cannot stand on its own. The multiplayer was
obviously an afterthought (Although the maps were quite
well made) and used to try and extend the games playtime
and I have to wonder if perhaps they could have forgot
about the multiplayer altogether and worked harder on the
campaign.
F.E.A.R. (the original) copped a lot of flack
about its level design, the criticism being that the levels
were quite repetitive. It’s apparent that the developers took
note of this fact and addressed the issue in F.E.A.R.
2.
I found myself constantly
surprised and delighted at the variety of levels, which range
from corporate buildings to underground labs and even
elementary schools. Each level is designed stunningly and will
have you exploring all over the place as well as simply
admiring the view. The levels in multiplayer were well designed
also but as I’ve said, a chore to play in because of connection
issues.
Overall: F.E.A.R. 2 is a
fantastic and well made game that will immerse you fully;
however it’s not without shortcomings. The multiplayer lacks
any real depth and will probably only hold your attention for a
few matches (if you can get into/finish
one). The scares are still as terrifying, the
scripted battles are very strategic and involving, and there’s
a great sense that you’re playing an intelligent, polished
game. Being such a terrific experience the campaign only clocks
in at about 7-8 hours and really isn’t enough to
satisfy. If
you’re a fan of the first F.E.A.R. then you can’t afford to
miss this one. Just don’t go into it expecting a clone. It’s
definitely a game all its own. If you didn’t play the first,
now’s the time to get into the series. It’s accessible for new
players and deep enough for veterans. It is stunning in its
visual and audio prowess and atmosphere and will have you fully
immersed in it. If
you can don’t mind a short campaign and don’t expect much (at
all) from multiplayer you’ll have a ball playing F.E.A.R. 2.
It’s definitely an experienced not to be
missed.

Have you played this game? Why not submit your
own review on Arcade Horror here?
Comments
Coxster
05 Mar 2009, 08:49
Excellent review Daniel!!!! Thank you so much for doing that. Love your
writing my friend.
Bec
05 Mar 2009, 11:09
Huzzah! Awesome review :)
That game sounds way too scary for me though *wuss*
coxster
05 Mar 2009, 11:55
the game is freakin terrifying. i hate playing it when people are walking
behind me. ele has been nearly punched so many times haha.
Cody
09 Mar 2009, 23:30
Brilliant read mate, really, well done! Looking forward to the next one;
Street Fighter 4, or Halo Wars? :D
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I'm playing through halo wars at the moment...loving it!
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