“Holy crap!
This is awesome!”
That was my first reaction to
LocoRoco 2 (well, right after, “what the...?”). I’ve
not played the original, so if you’ve been missing
out as well then don’t let the thought of a sequel
deter you. If you’ve already played the first one,
how could you not want more?! This is by far the most
engaging, charming and plain joyous game I’ve ever played. Sure,
it’s not for everyone (if you have no
heart) but
anyone with a PSP needs to try it. You may kick me in
the knee caps if I waste your
money.
The premise of
the game is simple, though slightly odd. You begin
life as a single LocoRoco, a smiling, singing, round
blobby thing of varying colours and personalities.
Starting out with the yellow Loco, Kulche, you roll
your way around the levels as Kulche laughs and
giggles infectiously. Reminiscent of Sonic’s rolling
adventures, the LocoRocos roll and jump through each
level collecting items until reaching the end. Along
the way you need to knock out the dreadlocked Mojas
and free the landscape of the evil black soot. All
while avoiding black spikes and nasties that’ll
either eat you or throw an axe at your
head.

Gameplay seems
deceptively simple, using mostly only the shoulder
buttons. The Loco is moved by tilting the whole
world, causing it to roll in the tilted direction – L
button tilts it left, R tilts it right and pressing
them both together makes him jump. As you play you’ll
unlock different moves, where, for example, holding L
+ R for four seconds will make him jump extra high,
or tapping them both rapidly will pull on the exposed
hair of, er, some weird-looking creatures to pull
them out of the landscape and land you with a bonus
item. The O button is used occasionally in the
mini-games, but otherwise it’s all shoulder buttons.
I said ‘deceptively simple’ because although
that may sound easy, it’ll take a while to get used
to the movement. (Note, tilting the PSP itself
doesn’t seem to actually help, though that doesn’t
stop me doing it).
As your little
Loco rolls and bounces his way through each crazy
level, you need to find the Loco fruits. Eating the
fruit will increase the size of your Loco, making him
ever fatter and sluggish. Each fruit you eat also
means another Loco collected. Pressing O will cause
your big, fat Loco to break up into individual Locos,
while holding it down makes them join back together.
There’s a maximum of 20 Locos to collect on each
level and finding (and keeping!) them all before the
end is extra challenging. Usually, you’ll want to
keep your Locos together in one big blob – having
them separate into individuals makes it too easy to
lose one. Parts of some levels, however, have been
cleverly designed so that you have to split your
Locos, either to continue through the level or to
unlock a special item.

Throughout
each level you’ll come across a number of places
where you’ll need a certain number of Locos to
receive an item. Sometimes this unlocks a simple
rhythm mini-game, the song here depending on which
Loco you’re using. After completing the song (I don’t
think you can fail it) you’re rewarded with musical
notes and an item. If you don’t have the required
number of Locos, you’re sent on your way with,
usually, no way to back track.
Every level is
creatively and brilliantly designed. Simple, cheerful
pastels greet you in most of the levels with a
side-scrolling adventure that sometimes seems melded
with an insane pinball machine. Despite the
linearity, there are plenty of hidden rooms and side
paths that can lead you to hidden items or lost Mui
Mui (friendly blue humanoids). Finding them all is a
real challenge. Even after playing some of the levels
a dozen times, I still haven’t found all the secrets.
Removing the last of the evil soot can be a challenge
in itself, some staying annoyingly hidden. Initially,
I thought re-playing the levels would get old real
quick but I’ve found it more enjoyable each time –
maybe I’m just a collecting nut and have become
obsessed with collecting all of the LocoRocos. The
closest I’ve come so far is finishing 19 Locos, damn
me if I can find the last one!

Items you
collect go towards building materials for your Mui
Mui Home. As you rescue more Mui Mui, they’ll return
home to sing their happy song and interact with new
items you build. While being restricted to building
set items in particular rooms, decorating and adding
on to the Mui Mui home is strangely compelling. One
of the mini games that will pop up from time to time
is an attack on the home by the enemy Bui Bui (red
humanoids). After being sent on a mission to retrieve
the parts to build a Mui Mui cannon, you can enter
the mini game. Using the thumbstick and the O button,
you save the Mui Mui home by firing on the enemy
aircraft. While simple, like most of the mini games,
I found aiming with the thumbstick awkward, causing
me to miss several shots – a problem when the cannon
isn’t rapid-fire but needs to be re-loaded each time
by your helpful little Mui friend.
Besides the
Defend the Home mini game, LocoRoco2 has a bunch of
other mini games. Each of these is unlocked as you
progress, offering different games of varying appeal.
There’s a whack-a-mole style game, a Loco race where
you pick one Loco and collect phat loots if it wins,
a Loco rider where a Mui Mui rides a Loco and duels
with an opponent Loco, knocking him into spikes and
causing him to lose Locos. Chuppa Chuppa is a fun
challenge, being shot around a dangerous course by
the power of long-snouted bird things. It’ll cost you
Pickories to play each game, but these are collected
as you play the regular levels. Alternatively, if you
complete a Loco Stamp Sheet (more things to collect)
you’ll be rewarded with 1000
Pickories.

The world of LocoRoco2 is broken up
into about a dozen locations, ranging from
vine-swinging jungles to slippery ice slopes. Each
one has a unique look and feel, some changing the way
your Loco moves (a world where you have to bounce
everywhere makes for some frustrating times) and
sometimes increases the difficulty. While most of
LocoRoco2 is a fun romp of bouncing, singing, sliding
and collecting, sometimes the quests or boss fights
can be genuinely difficult. I’ve given up in
frustration on some of them, or put them aside to try
another time when I’m no longer cursing my blobby
friend. The fact that the Locos seem to have minds of
their own is what first attracted me to them. “How
cute!,” I thought. However, this is what makes some
of the more difficult stages really frustrating, in
that they tend to want to bounce or move off in
directions they want to
go.
Overall:
The
charm and character of every single creature in the
game (even the somewhat evil Mojas) and the wonderful
presentation more than makes up for any minor flaws
the game might have. You’ll find yourself humming
along to the music or imitating the cute sounds of
the Mui Muis, Locos and Mojas before long, and the
replayability is great. This is definitely one of the
best games to be released for the PSP and will keep
anyone from a young age to the older gamer satisfied
for a long time.