Fallout 3 Review
Played on Xbox
360
Reviewed by
Coxster
It goes without saying that
Fallout 3 being one of this years most anticipated games would
be a gross understatement. There are literally millions
of gamers out there who would consider the Fallout series to be
amongst their favourite franchises of all time and just as many
who would consider Bethesda and its epic game Oblivion to be
one of the finest and most memorable RPG’s to be released in
recent years – the sales alone certainly seem to reflect that
sentiment. Ever
since Bethesda announced that it was working on a new Fallout
game, the internet has been a battleground with various sides
both arguing the pros and cons of what Bethesda will do with
this beloved series. Well now that the game is out
and we all have our grubby little hands on it, it is as good a
time as any to explore and discover if the agonizing wait was
worth it.
Our review begins on an ordinary Tuesday that was very much
like any other. I
was working hard on some reviews when I received a message that
a package had been delivered and needed my
signature. This in
itself is nothing new as we get parcels and review code games
sent to us all the time, what made this particular day
different was that inside this package happened to be a little
game called Fallout 3…and suddenly my mind was full of
anticipation as I knew that the game I was holding in my hands
was going to be the start of a heroic and epic adventure that
would probably consume many nights to come…I wasn’t
wrong.
Fallout 3 not only met my expectations – after all was said and
done; it had left me breathless and wanting
more. It
made me realise how privileged I was to be a gamer that
was able to live in a time where such remarkably original
games like Fallout 3 happened to exist. It made me feel
sorry for all those millions of humans throughout history
who never made it this far to see such things, it also
made me sad for the millions of humans in our own
lifetime who will never know the joy of playing a game
that is as richly rewarding as this contemporary classic.
Growing up somewhat sheltered and naive in a massive bunker
that has saved me from suffering from the effects of radiation
poisoning as we are the survivors of a great nuclear war that
has decimated the American population. All that is left is Super
Mutants, wasteland mercenaries, scavengers and ghouls who look
like they are rotting alive. After growing up in those
bunkers, the last thing I would expect to happen is for my
father to go missing, but he has and I must follow to see what
has come of him.
This is where my adventure begins.
When I first stepped out of the vault and stood looking out at
the shattered and grimy landscape, it was obvious that I had
entered a world where life was cheap and survival was a
challenge that opposed you at every
opportunity.
If this wasn’t a videogame, I would’ve turned around and
headed straight back into the protection of the
vault.
Every little inch of the landscape is dotted with obstacles
that want you dead, both mechanical and
organic.
From the rabid dogs to the super mutant soldiers that
scour the landscape looking for prey, the Wastelands only
allow the fittest to survive. If being attacked left
right and centre by ferocious animals and mutants wasn’t
enough I also have to beware of radiation poisoning – a
little reminder from a historic nuclear war – the
catalyst behind our predicament, something I will no
doubt try to change for future generations.
My journey is a long one, taking me from one corner of the
wastelands to the other. Throughout the land is small
camps and towns as well as other vaults that have long decayed
into a state of disrepair, and let’s not forget the once great
cities of the old world, all of which are now ruins and home to
all types of villainy and scum. It would be easy to act like
these desperate people, stuck in a world that discourages
optimism and desire, but I know I’m made of stronger stuff and
choose to stick with a higher degree of morality, hopeful that
it will gently persuade those I meet on my way into reclaiming
an authority on their own lives and the world we now find
ourselves stuck with. The mistakes of our Fathers
are made every day by the crushed people of this land; it’s
time that those mistakes stopped here and now.
I encounter the struggle between the Brotherhood of Steel and
the Super Mutant armies, the Enclave and their interest in the
Purity Project, I inject myself into these struggles of power
in the hope that my actions will collectively create a picture
where the world can once again rebuild. It’s not easy and many times
I come close to death, if it wasn’t for a few friends I make
along the way and their generosity I wouldn’t of made it this
far. Not only are there many major players competing to provide
leadership for a proposed new world, there are the smaller and
lesser known tales of everyday villagers who require the
services of a kind-hearted stranger like me. I may take a little credit
for my hard work from time to time, this sort of gratification
never hurt anyone, but I rarely take their money if I can help
it. They should
keep whatever meagre possessions they have and try to build
whatever happiness they can, for the most part when I am
successful on scouting missions and other similar quests, their
appreciation is often payment enough. I only wish I had more
time to help these impoverished and unfortunate souls, but
there are bigger forces at work and they urgently require my
talents. I must get my priorities correct; even if it means
that it will dramatically change the world and close off
possible relationships.
Over time I find myself resting during the day and travelling
by moonlight, avoiding what trouble I can. My collection of weapons has
grown considerably as well as my ability to communicate, but it
my close quarter combat training that has truly made me a
formidable opponent. I can feel my weather beaten
skin conform to my new environment as I traverse its jagged
peaks and dangerous valleys. My VATS system enables me to
focus when I do come up against serious opposition; it gives me
the percentages and recommends the best targets to take out
first. Without it
I would find myself a battle torn wreck, with it I am all
powerful. It
shouldn’t make me happy but scoring a head shot against a
frenzied mutant always makes me thankful that my VATS system is
with me at all times.
Overall:
After many days and nights, many glorious battles and as many
spectacular failures I came to the end of the main
adventure. It was
epic, time-consuming, exhilarating and Bethesda’s most
successful piece of work to date. Even though the main
adventure has concluded there is still a wasteland out there
full of ruined characters that probably need a person like me
in their corner right now. I’ve made some friends on the
way and they are more than willing to lay down their lives to
back me up. I hit
the road, it might be reckless and end up with me coming to an
untimely end, discarded on a cindered roadside in the middle of
the wastelands…luckily at the end of the day it ends up being
only a game, and one of the best I’ve ever played in my life.

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