FABLE 2
REVIEW
Played on
Xbox 360
Reviewed by
Cody
For a fan of RPG
games, it really doesn’t take much more than watching the
opening cut scene in Fable 2 to know that you’re about to
start playing something special. For fans of the original
Fable, well, we’ve known that Fable 2 was going to be
special for a long time. Lead developer Peter Molyneux
promised a great deal to fans of his original Fable
title, and for the most part he has more than delivered
on those promises. Fable 2 takes place 500 years after
its predecessor, in a world since evolved from its days
of Magic and Heroes. As such, the once thriving world of
Albion now seems stricken with a layer of grim tidings
and debauchery, giving it the feel of something Tim
Burton may have conceived. This new style however has
given Fable 2 a fresh and exciting feel, while still
retaining many of the features made famous in the
first.
GETTING BETTER ALL THE
TIME
Because of this,
Fable 2 is a sequel in the best possible way, expanding
and bettering the original title almost perfectly. This
is noticed the most in the sheer size of the world,
boasting over 10 times the size of the original. The new
graphics and largely increased draw distance do this
wonders – showing you right from the beginning of the
game just how big, and beautiful it really is. Navigating
it however, is a little harder to enjoy. On one hand, you
have the ingenious inclusion of one of my favourite Fable
2 features – the golden trail – which simply leads you to
your targeted destination, on the other – the lack of any
real map leaving you often confused as to where you
are.
The gold line is magnificent most in
its simplicity, and is useful not so much in helping you
find your next goal as it is in exploring the world of
Albion. Countless times I strayed from the beaten path,
ignoring my golden saviour for a moment to explore a cave
or hidden path – and could do this without fear of
becoming lost as no matter how far I strayed my golden
breadcrumbs would always follow
behind.
However, as helpful as the
golden breadcrumbs were, the lack of a mini-map – or any
map at all made it difficult to really know where I was.
The inclusion of the fast travel system (like Oblivion)
unfortunately only added to this, allowing you to quickly
travel to any already visited location at whim made
knowing where exactly you were un-important. Of course,
by choosing not to fast travel the lack of a map allows
you to really get to know the land – a sneaky addition
that I enjoyed greatly.
OLD AND
NEW
While traversing
the great world of Albion, you’ll soon notice that
fighting and levelling feels both different, yet familiar
too. Combat in Fable 2 uses a simple yet effective
system, giving the three styles of combat – melee, ranged
and magic – their own button each. Melee combat is done
using [X], ranged with [Y], and magic with [B], and by
having them all so easily accessible at once encourages
mixing different styles together. As such, it’s made
incredibly easy to unleash an impressive sword combo with
a few timed presses of [X], then with one quick tap of
[Y] you are able to whip out your rifle and peck off an
enemy in the distance. However, this doesn’t work so well
with the use of magic. It’s easy enough to change from
sword or gun to magic, but magic comes in many forms and
without allowing you to assign spells to different
buttons, and with changing spells in the heat of battle a
near impossible task (done with a combination of the
right trigger and the D-pad) using more than one type of
magic in battle can be a chore. You do however have five
different levels of magic, which can be accessed by
charging your spell for longer, and each level can hold a
different spell. On the brighter side, each spell can be
cast both directionally, and in a circle around you
allowing even more options in the thick of
battle.
Upon killing an
enemy you will receive experience in the form of orbs,
that littler the ground upon your enemies demise. Killing
an enemy will award green orbs that can be used to level
either melee, ranged or magic. However attacking an enemy
is also rewarded with different orbs depending on how you
have chosen to strike. Melee attacks award blue orbs,
ranged yellow and magic red – with these orbs being
restricted to gaining skills of their specific
category.
DECISIONS,
DECISIONS
While you are
always able to move Fable 2 forward by completing the
main story, there is a great deal to be offered in many
other forms as well. Upon reaching your first city you
will be presented with countless ways to fill your time,
from getting a haircut and buying clothes, to getting
married, investing in real estate (literally everything
in Fable 2 is up for sale) or completing one of the many
side quests or jobs. All of which, is affected by your
morality alignment. Like Fable before it, one of the
defining elements of Fable 2 is the ability to be whoever
you choose, and to choose, you must simply be. Kill an
innocent bystander and expect to be hated for it, save a
village from bandits and you are sure to be held in high
regard. To add more to the table, Fable 2 offers
decisions not simply in good and evil, but also in purity
and corruption too. While raising the income on your
property may increase your corruption, lowering it will
raise your purity. And so on and so forth throughout the
many different parts of the game.
Overall:
Now while
there are literally hundreds of features in Fable 2 that
I have yet to mention, explaining them now could take
years and would only detract from your experience of the
game. Some things are better left unsaid, and in the case
of Fable 2 this could never be truer. This is a game that
while failing in some areas, has excelled in others a
great deal more, and has earned a 9/10 or its efforts.
Fable 2 is definitely worth your money, fans of the
original and newcomers
alike.

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