Darkfall
Chronicles
A lesson in manners, rudeness, and
the improper way of
things
by Cody 'Neramaar'
Hargreaves
1:30
AM…1:31
AM…1:32 AM… 1:33 AM…
Hitting the F5 key on my Zboard for what I can only imagine to
be the seven thousand, four hundred and sixty ninth time; I let
forth a sigh of raw depression as the page begins to load once
more, revealing yet again the same lifeless pane as it had
every other time I had done so these past eighteen
hours.
1:37
AM…
1:38 AM… 1:39 AM … 1:40 AM…
In an attempt to escape the monotony I entered once more into
the forums, an infinite abyss of human deprivation and
indecency; a place where deformed versions of the English
language ran rampant amongst a race of creatures that were
oblivious to their very existence. Wading through the
unforgiving trenches in the search of information, I quickly
came to my senses, and escaped back to the entrance. I hit the
F5 key again.
1:48
AM…
1:49 AM… 1:50AM… 1:51 AM…
Thinking back to a message I read a day earlier—containing the
second last piece to my unfinished puzzle—I decided to read it
once more in the hope that I may have missed an important
detail, or read something different to how it had been
intended. I noticed the words “We will keep you updated on our
progress throughout the day”, and not unlike the startled
reaction one receives when snuck up upon while lost in their
imagination, I found the answer to my question, the solution to
my problem, and the final piece of my
puzzle.
You see, I had always assumed that the emptiness I felt was
created by my want for the thing I could not have. I had been
in the same situation a hundred times before, and although it
had always felt different, I hadn’t made the connection until
right then. It was the same feeling I had the first time
someone ignored me and meant to; the same feeling I had the
first time my girlfriend hung up on me without reason; the same
feeling I had the first time someone told me something, and I
knew that it wasn’t the truth. It was the feeling we are given
when we are on the receiving end of another person being rude,
and it was this—not the desire to play Darkfall—that had left
me feeling this way.
On Rudeness
‘
Rudeness(also
called impudence or
effrontery) is the
disrespect and failure to behave within the context of a
society or a group of people's social laws or
etiquette.’ –
Wikipedia
Now if you’re thinking “Yeah! We were told we could get early
access if we pre-ordered”, or “I couldn’t even pre-order
because the page wouldn’t load”; or even “Those idiots couldn’t
even update their website”—then don’t, because you’ve missed my
point entirely, and you’re insulting yourself with the thought.
I am not here to complain about the many things that went wrong
during the weeks leading up to the release of Darkfall. For the
most part, these complications were out of the developers’
hands, and thus unavoidable. Instead, I wish to comment on the
manner in which they were handled, the severe lack of tact
applied, and the arrogant demeanor I noticed throughout.
Preparing to Pre-order
Firstly, I would like to touch upon the limited and often
delayed information provided during the pre-order phase. The
complications that arose during this phase were admittedly
unavoidable—too many people tried to connect at once, and the
servers couldn’t handle them. The problem however, was that
this process spanned several days, and the vague information
released during such time was few and far apart, causing many
people to stay awake for days on end, waiting for a chance to
pre-order.
Normally, this wouldn’t be much of a problem; however in this
case, the pre-orders were limited forcing players that wanted
any chance of securing their copy to suck it up and wait for a
reply. Over several days, many players had begun to lose
patience. The useless information provided did little to ease
the pain; however we were assured that once the problem has
been resolved, we would be allowed to finally pre-order our
copy of the game.
Upon resolving the issue, this is what we
received:
‘It's
back up, we ran a small test, everything looks good so we
took it back down until tomorrow. It's too late in
Europe.’ –
Tasos Flambouras
I’m sorry, what? It’s too late in Europe? It was too late in
America, and Australia, and the rest of the world at
some point during
the last 48 hours—that didn’t seem to bother Tasos too much
though. Sure, this was a European release. I get that. No
really, I do. But by allowing the world to participate, and
by informing us that we could pre-order (but had to be quick
because it was limited), we were forced to wait for days by
our computers, forced to miss work and ignore friends if we
wanted any chance to play from the beginning, and “It’s too late in Europe”
just isn’t fucking good enough.
Of course, once the pre-orders were eventually made available
(however due to the capacity, many people were unable to
navigate the pages), much of the world was back at work, and
upon returning home found that they had missed the 6 hours
window, and were now unable to pre-order. A close friend of
mine was a victim of this exact scenario—and his monitor paid
the price. His copy of Darkfall just went up by around
$300…
See what I mean? The problem was unavoidable, sure, I get that.
However the tact employed during the phase, the vague and
infrequent replies, and the total lack of informative
information—was nothing short of rude and left thousands of
players feeling cheated.
Launch Day Blues
Unfortunately, things only begun to get worse after the
pre-order phase and on launch day thousands of fans were once
again kept in the dark through a series of poorly handled
problems.
Eagerly awaiting the slightest morsel of information, our first
slice of information was received the night before launch day,
and read:
We’ll open up sales tomorrow Feb. 25 evening European
time.
The
game servers will also open up sometime in the evening.
We’ll keep you updated throughout the day
tomorrow. —
12:53 AM 24/02 (GMT +2 Athens)
“Okay.” I thought. “Fair enough.” I said.
I would obviously have preferred a much earlier release
considering the many statements made months before announcing
that Darkfall was already ready for release. But no harm, no
foul. By tomorrow evening we would have our accounts, and be
playing the game. Of course, like the pre-orders, it was a
limited release, so patiently waiting was out of the question.
We were to spam the F5 key once more; praying to our gods that
we were of the lucky few that would secure a
copy.
1:00 PM 25/02 – It’s launch day; It’s after lunch, and we’ve
yet to hear a word. Those that managed to pre-order (myself
included, by some miracle) feeling okay, those that didn’t
beginning to worry.
5:00
PM 25/02
– It’s now officially evening. The servers haven’t
opened, the forums have begun to crash frequently; but
more importantly, we’ve received no information at all
about the release of the game on launch day to this
point. Let me run something by you once
more:
‘We’ll
keep you updated throughout the day
tomorrow.’
And once again, for effect:
‘We’ll
keep you updated throughout the day
tomorrow.’
No matter the problems, no matter the complications, no matter
the difficulties encountered—no word by this point was an
insult to each and every fan individually, and should never be
thought of as anything different. It was rude, and an
unacceptable way to run a business. We ‘fans’; were also
customers; or potential customers if you will, and we deserved
better.
11:21 PM 25/02 – We receive our first piece on information. Let
me remind you that this is the launch day and once again, that
we were told we would be kept updated throughout the day. We
received this information in the very last hour of the 24 hour
day, thus for those of us in Australia (like myself), the
morning of the 26th:
‘We’ve been waiting for the pre-orders to process through
billing and it has been moving along but not fast enough. We’re
almost done with this. Many of you will be getting
notifications of this during this process. As soon as this is
concluded we’ll process the accounts and open up the servers
for the pre-orders. This will be done tonight; the
game has been ready and waiting.
Unfortunately we’re running behind schedule as far as opening
up the extra sales which we hoped to do tonight as well. We’ll
do this tomorrow as early as possible, likely sometime around
noon GMT time, around the time of our first scheduled
maintenance. At this time we will also process the problematic
accounts which had 0 euro problems, no charges, no balance, but
received a successful pre-order message. We are also looking
into the few cases that have pre-ordered but have not received
a confirmation email and we will resolve all these issues. Most
of these problems were due to a combination of lag, multiple
sessions, and multiple charge attempts.
We want to thank you for your patience again, and we would like
to let you know that we’re adding a couple more days to the
free month of play making them 33 for everyone that pre-ordered
and that will buy the game tomorrow. This is to make up for any
bad experience with the account management, the lag and the
delays you’ve had to face with purchasing.
The traffic volume we’ve been experiencing has been
unbelievably high because of the initial rush and was
compounded by users hammering the system with multiple
sessions. You should also know that we have been doing
everything necessary to resolve all these issues as soon as
possible.
We’ll post again as soon as the server is open.’
Short version: Sweet fuck all. They’re having problems, and
won’t be launching for a while. Oh, and you won’t be able to
buy the game yet, either. Once again, as unimaginably horrific
as the process was, it’s not the problem. The manner, demeanor,
and tact that were used was. We were kept in the dark until the
final hour of the day; the latest possible point that they
could reply without looking too bad and it wasn’t even
mentioned. The problems were mentioned, and apologized for, but
what about the manner in which they were dealt? Does treating
people like dogshit not deserve apology? Apparently no, as we
received nothing. Nada. Zip. And Ziltch.
In the end, the servers launched on the 26/02, and were brought
down again shortly after without word. Later that day we were
told that there was a bug, and later still, things finally
started to level out. But what about the people that didn’t get
a pre-order? Nearly forgot about those poor buggers for a
second there, didn’t ya’ Tasos? An announcement was later made
that they would be able to purchase their account on the
27th—after they sorted out the issues with the
pre-orders.
The entire process was a mess. It was poorly planned, poorly
executed; but most of all, it was poorly handled. The issues
that arose could have been avoided—I’m sure—if they were better
planned and thought out. But I am no developer, and thus have
no right to comment on the fact. I am however, a human being.
And I do have the
right to comment on the manner in which we were treated.
It was pathetic; to say the least; and it was downright
insulting to say a touch more. If nothing else, I hope that
this writing—The Darkfall Chronicles—serves as a guide to
future developers as the exact and precise way not to launch a game. Plan
better, and tell more. Keep your fans—whether they are one or
one million—up to date with the situation. Adventurine; and
Tasos; did not. And what’s worse, they lied. Repeatedly. And
kept us in the dark.
I could go on; I could discuss how the promised open beta was
cancelled; or how many of the promised features were simply
forgotten and left without mention. Or how the website still
lists these features as part of the game; or how in the many
interviews leading up to the release stated on more than one
occasion how the game was ready for release—when it clearly
wasn’t. All of these are lies. And all of these are blatant and
obvious acts of rudeness. But I fear we’ve talked too long
already, and with any luck, we’ll all be playing Darkfall with
a coke and a smile before the day is out. But it is important
that we remember the acts of rudeness committed against us; and
that we never forget the horrible processes that we were forced
to endure.
To those of you out there unable to purchase account, you have
my condolences; as does everyone else that has endured what I
have, and lived to tell the tale. I look forward to meeting you
all on the battlefield—here’s hoping Darkfall was worth the
wait.
Comments
Coxster
30 Jun 2009, 14:03
Bloody brilliant read Cody.
Cody
01 Jul 2009, 12:52
Cheers dude! The inner musings of an irate gamer. It needed to be said.
Coxster
01 Jul 2009, 13:19
Damn skippy! I love it!
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