
With very few exceptions, licensed
superhero games seem to exist on a sliding scale where one end
is reserved for lacklustre game design with the other belonging
to the insipid and banal. Whether you are ‘down’ with the Dark
Knight or not, you have to at least admit that it’s nice to see
a licensed superhero game get the royal treatment for once.
Batman: Arkham Asylum is not only stylish, original, and
undyingly faithful to Batman canon, it manages to take
something that is so familiar to all of us and still make it
exciting, without the need to ‘re-imagine’ the universe and
change all the wonderful things that make the night-time
adventures of Bruce Wayne so compelling in the first place.
It’s not only a vindication to Batman fans, but also to us
gamers who have long suffered with a history of games that
barely rose above the average
mark.

Batman is awesome and
thats all that needs to be
said...
As the title implies, the game’s entirety is spent on Gotham
City’s least visited tourist attraction: Arkham Asylum, a
mental institution for the criminally insane...and part-time
vacation lodge for one fanatical and disturbed individual, The
Joker. The Joker
lives for only one thing, to make life as cheerless and chaotic
as possible for Batman, and Gotham City. Even though
you play as Batman, I am happy to report that the Joker is the
heart of this game. His
character rises above an equally impressive roster of long time
villains such as the Killer Croc, Harlequin and the Riddler
amongst others and serves as the only person devious and
skilled enough to be the puppet master of someone as
dynamically powerful as Batman. There
are plenty of twists and turns along the way, but one thing is
for certain, everyone in Arkham wants a piece of the
Batman. Who wouldn’t
be mad about being caught by a guy who dresses like a bat and
then thrown in the most treacherous place in
Gotham?
The story has been penned by Paul Dini, the
guy behind The Animated Series, and it delves deep into the
Batman universe, sometimes only mentioning famous villains and
in others involving them without directly showing
them. You’ll see
what I mean when you sit down with it for
yourself.
The actual design of the game is a little bit out-dated,
certainly, but it’s playable and never stops being
enjoyable. It
really goes to show that if the design is done with a
great deal of planning and executed without the trouble
of a deadline that belongs in the years instead of months
category, you can end up with a great game that will be
celebrated and remembered for years to come instead of
being universally panned. I
don’t think there isn’t a game developer in the land who
doesn’t envy and admire what Rocksteady studios have
achieved here.

Mess around and
Batman will bust your
shit.
As the game progresses you’ll be able to
unlock new upgrades, weapons, combos and gadgets, all of which
end up with objectives and secrets that belong to each device
accordingly. There are no
superfluous objects in your inventory, everything you possess
will need to be used somewhere in on the island of
Arkham. At first it
will drive you nuts as you try and try to get to a certain
area, only to come to the realization later on that you will
only be able to access certain areas when you finally unlock
the ability or gadget to do so. While
backtracking is always a chore, they do a good job of making
the levels slightly different as you cover old ground to get
back to where you need to be. New enemies
spawn, new elements and puzzles are added to the scenarios and
never did I once thought that anything was starting to feel a
little old...ok maybe on bit involving a deep elevator shaft
that required me to climb up it more than I would have
preferred.
Usually with this type of game you would
probably be looking at only a handful of hours before tedium
would set in, but AA avoids this by staying sharp, keeping the
player focused and continually moving forward, even if you are
moving back over old ground sometimes. For myself I
found the combat to be particularly pleasing to
play. Surrounded
by enemies on all sides, you will now start to get a sense of
this brilliantly vibrant combat system that is easy to start
with but one of those things that are hard to
master. It
never gets old fighting off hordes of bad guys and I actually
came back time and time again to fight rather than
run. Sometimes
I’m a little bit strapped for time and usually try to avoid
confrontations in favour of progression, but here things were a
little different. I took my
time with Batman, I soaked it in and enjoyed the experience and
fighting crazy goons and henchmen was far more cathartic than
it had any right in being.
After you have completed the story there is
a ton of unlockable content to uncover and areas to
explore. As you start
coming across more hidden trophies and clues left behind by a
very famous inmate who is now on the run, you will start
unlocking costumes, upgrades and challenge levels that allow
you to pit your skills against friends over Xbox Live via
leaderboards. A whole
weekend was entirely devoted to this game and I have to say
that it was one of the fastest passings of 48 hours I can
remember in a long time. Admittedly
it’s a game that does require the player do his best and hasn’t
entirely made up it’s mind from holding your hand to letting
you fend for yourself, but you never once resent having to do
so.

The Joker rivals Batman in awesomeness. We suspect
without him, Batman would just be a silly man dressed like a
bat...not that that isn't awesome because it totally
is!
Batman: Arkham Asylum isn’t a perfect
game. As I said
before there are some old design choices that we have seen
appear in other games from the last generation, but because
there is enough innovations the weapons and the fighting
engine, everything feels just right. Achieving
the ‘Goldilocks’ position with a game, any game, surely has to
be hard enough, but when you’re dealing in such a strict set of
rules and established mythos, you really have to give a big tip
of the hat to the people who have obviously worked so hard on
this game. To make a
long story short, a few minor flaws should never outweigh the
shining and triumphant progressions that this game has actively
trapped.
Even if you hate Batman but like action
games, trust me, you’ll love what Arkham Asylum has to
offer. It’s a long
game but one that never outstays it’s
welcome.
The controls can be a little unfastened and sluggish when
exploring but the fighting is so spot on that I can
guarantee that you will be looking around yourself in the
hopes that someone just saw the amazing combo you might
of pulled off. It’s
full of meaty wow moments and plot twists and turns and
will suck you right in if you let it.

As you can see...this
game is pretty darn
impressive...
Pretty much what I’m getting to is that Batman: Arkham Asylum
is a game that deserves as much attention as can be afforded to
it. It’s worthy of all the praise it has been getting because
on a fundamental level this is just a solid and well thought
out game. Gamers and comic book fans aren’t mutual by any sense
of the word, but today I feel like either camp has achieved
something wonderful. A Batman game that was made on more than a
shoestring budget and with more than deadline of a few months?
Who could of predicted such a stupid idea!…yet look at the
amazing results that the ‘impossible’ sometimes create,
hopefully the sales follow the positive press, because I want
to Rocksteady to start on another Batman game as soon as
possible.

Comments
Stephenbling
23 Sep 2009, 00:25
Won't be wasting my time on this with so many new games coming out in the
next couple of months. Maybe a rental?
Bec
24 Sep 2009, 22:10
I love Batman and it's nice to see a decent treatment of him in game form
:)
Probably won't be picking it up though as I don't play these kinds of
games, unless there's a decent co-op mode.
(P.S that picture of the Joker is freaking disturbing)
Coxster
28 Sep 2009, 09:52
haha I know bec, trust me the Joker is awesome in this and voiced by one
Mark Hamill (aka Luke Skywalker).
You should get this game. Unfortunately nowhere is selling it cheap. I had
to buy mine for like 98 bucks but it is well worth it. I'm gonna keep this
one.
Bec
28 Sep 2009, 10:12
Oh my god, I KNOW who Mark Hamill is!!! I feel my geek cred has been
insulted.
En gard!
Coxster
28 Sep 2009, 12:39
I apologise for offending thee for i did forget that you are the lord nic's
mistress.
Bec
28 Sep 2009, 13:17
For the record, I was watching Star Wars before Nic was even born!
(So there)
Coxster
28 Sep 2009, 16:42
I gave the idea to George Lucas...whut?
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