
As far
as games go, Assassins Creed 2 stacks intuitive gameplay and
skilfully rendered environments on top of a gripping
narrative that should entertain the most cynical gamer. As
far as sequels go, it re-imagines the concepts of the first
and improves upon them greatly; filling in all the gaps and
showing us the type of game that was probably first imagined
when Assassins Creed was in its very early stages. As the
middle part of what will probably be one hell of a trilogy,
it progresses the story, asks more questions than it answers
and leaves us wanting more. Assassins Creed 2 is one of this
year’s must have games.
Set in
renaissance Italy you play the role of Ezio d'Auditore, a
young man who is suddenly thrust into the world of templars
and assassins as they continue their cat and mouse games of
global domination and resistance. Ezio is born an assassin,
but he doesn’t realise it until early into his adult life,
and he embraces his heritage and destiny on a mission of
revenge that is majestically epic, yet still manages to stay
heartfelt and personal.

Hey, its how I took of bullies at
my school!
There
is no doubt that this is helped by choosing such a rustic
and grand location like Italy, or a fascinating time period
like the renaissance and all of it painted on top of a
sweeping story arch, the end result is a game that is
dripping with volumes of personality. One can’t help but think
of old mafiaoso tales, the passionate revenge and love
stories that this era seems to remind you of. It’s a clever move on
Ubisoft’s behalf and one they should be applauded for,
especially when it’s done this well. You can’t help but notice
that this was more than just a game to the scores of people
who developed it; it was clearly a love affair.
Without
giving too much of the story away, the opening seconds of
Assassin’s Creed 2 pick up exactly where the first one left
off…and that’s all I’m willing to tell you. I didn’t see what was
coming and I’m certainly not going to ruin the surprise like
some other reviews have. The new settings, both in
the past and present, are all very thrilling, with key plot
twists being paced at just the right times to ensure that
the player will keep coming back for more until you
unwillingly face the last act, a conclusion that will take
you a good dozen or so hours to reach.

What used to happen in old Italy
when you returned your DVDs late to the video
shop.
The
fantastic thing about AC2 is that you have the choice to
play it in any fashion that suits you. You can plough straight
through the story missions and not do any side quests or
activities, or you can take your time and dive into the deep
world that awaits you. While the first one was
light on options, AC2 is all about choices. There is always something
to see, collect, assassinate or appreciate, you can rest
assured that this is one meaty experience from beginning to
end.
Now not
everything is perfect in the Italian
countryside.
There are more than a couple of control issues, so
annoying player animations and their reactions to the
environment which can oftentimes lead Ezio in a different
direction than you wanted him to go, something which can
be overlooked if we were talking about anything other
than something involving platforms. I don’t know how many
times I leaped from a wall or ledge that I didn’t want to
do because my fingers got muddled up from having to input
several commands to do one action. While the controlling
issues aren’t necessarily deal breakers, they do
penetrate the almost flawless amour that surrounds this
game.
While
it’s probably a lot more difficult to match up the
impressive repertoire of moves and actions with a control
scheme that anyone should be able to play, there are a few
key things that ruin some of the fluidity of Ezio’s
movements across terraces and rooftops. If you could overlook such
things in the first game, you’ll have no trouble this time
around, because although a few niggles are still present,
they are certainly more refined and less of a problem here.
By and
large you’ll soon get over the initial learning curve and be
pulling off more moves that an acrobat in a Russian circus
and when you get to that level, you’ll be touched by more
than one or two moments of self satisfaction. The controls can get
a little touchy, correct, but it works a hell of a lot more
than it fails.

If you were a guard during this
time...your working conditions
sucked!
Another
possible criticism is that some of the A.I. is a little off,
one moment you can be hiding from a guard and he’ll manage
to find you no matter what you do and other times you can
pretty much walk straight up to one and execute them before
they even realize what’s happening. It presents a little bit
of a balance issue because while one method may work at a
particular time, you can try that method again and you’ll
fail miserably.
In saying that, with a game this big and with so much going
on at any given time, I’m surprised the AI works at
all. AC2 is a
huge game, I’m talking GTA 4 huge, I’m talking Uncharted 2
huge, I’m talking a huge as the Undertaker’s head with a
Katamari stuck to it. A.I. can get
confused but while it might forget itself from time to time,
you can expect it to work a lot more than it won’t, and it
will challenge you every damn moment it possibly
can. It’s
something which I both loved and hated at the same time.
While
the first game offered a few options to explore when it
comes to back up, no one has more posse in his corner than
Ezio. From
courtesans to mercs to your everyday pedestrian, there is no
shortage of people willing to take a bullet for Ezio and
help him on his way, for a price of course. The new ‘hide in plain
sight’ mechanics allow Ezio to sidle up to a group of
walking pedestrians and hide amongst them which you’ll know
is in effect because your covering group will highlight as
you enter and leave the group. It works a treat and
really helps getting into those places where you’d be seen a
mile away.
Fighting
guards offers more options and polish than the last time
around with new weapons to try out, new combos to pull off
and a new feature that allows you to disarm adversaries and
then use their weapon of choice against them. It’s bloody and empowering
and with new attack modes from ledges, in hiding and from
over ledges, the tools to assassinate targets are so varied
that you’ll be trying different things just to see what
happens.

Sire! Quickly behind you....never
mind....
Even if
you get bored with the multiple missions and side quests,
there is a real life economy working in the background that
allows you to improve your villa and surrounding
town. Bringing
it back from obscurity by employing the architect and his
team to create new buildings and investments are far more
satisfying then they sound on paper and you’ll be addicted
to making this small place on the map a grand town that will
be the pride of the Italian countryside. It’s all set out in very
plain terms and coming to grips with the economic part of
the game is very straight forward, but the best thing about
this is that it will make you want to seek out hidden loot,
do side quests and missions because the more you do, the
more money you’ll make which you can then use to renovate
your town.
Bravo Ubisoft, this is something I would never have thought
I would’ve seen in this sequel and I’m glad that most of the
things that were spit-balled were kept and actually ended up
being fun rather than just being simply functional.
The
experience of playing Assassins Creed 2 will stay with you
long after you’ve finally walked away from
it. It has
completely shattered my expectations and raised the bar
as far as I’m concerned. The script is rich with
memorable characters that bounce off the screen with
plenty of personality, the surroundings look absolutely
gorgeous and the visual department has captured old Italy
exactly the way you would imagine it. The use of real life
people like Leonardo Da Vinci adds a nice touch that
really strengthens the core plot rather than distract
from it and the side quests and explorations are all a
whole heap of fun. There are a couple of
control niggles and AI issues but nothing that should
even come close to turning you off all the fun and joy
that this game offers. Desmond’s dilemma has
totally sucked me in and I can’t wait to find out what
happens next in this epic series. By far this is
definitely one of this year’s must have video
games. If
you can, take a week off, grab a copy and
enjoy.

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